Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 |
//============================================================================= // DamTypeBleedOut //============================================================================= // Damage class for when zombies bleed to death from missing thier head //============================================================================= // Killing Floor Source // Copyright (C) 2009 Tripwire Interactive LLC // - John "Ramm-Jaeger" Gibson //============================================================================= class DamTypeBleedOut extends KFWeaponDamageType; defaultproperties { DeathString="%o bleed out." bLocationalHit=False } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |