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//-------------------------------------------------------------- // //-------------------------------------------------------------- class CrossbuzzsawImpact extends Emitter; defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter0 UseDirectionAs=PTDU_Right UseCollision=True UseColorScale=True FadeOut=True FadeIn=True RespawnDeadParticles=False ScaleSizeXByVelocity=True AutomaticInitialSpawning=False Acceleration=(Z=-400.000000) ColorScale(0)=(Color=(B=155,G=220,R=255)) ColorScale(1)=(RelativeTime=0.600000,Color=(B=13,G=69,R=202)) ColorScale(2)=(RelativeTime=1.000000) ColorMultiplierRange=(Z=(Min=0.800000)) FadeOutStartTime=0.200000 FadeInEndTime=0.010000 MaxParticles=20 StartLocationOffset=(X=7.000000) UseRotationFrom=PTRS_Actor StartSizeRange=(X=(Min=4.000000,Max=6.000000),Y=(Min=0.500000,Max=1.500000)) ScaleSizeByVelocityMultiplier=(X=0.007000) InitialParticlesPerSecond=2000.000000 Texture=Texture'KFX.KFSparkHead' LifetimeRange=(Min=0.700000,Max=1.200000) StartVelocityRange=(X=(Min=300.000000,Max=1000.000000),Y=(Min=-800.000000,Max=800.000000),Z=(Min=-800.000000,Max=800.000000)) VelocityLossRange=(X=(Min=4.000000,Max=8.000000),Y=(Min=5.000000,Max=8.000000),Z=(Min=5.000000,Max=8.000000)) End Object Emitters(0)=SpriteEmitter'KFMod.CrossbuzzsawImpact.SpriteEmitter0' AutoDestroy=True CullDistance=6000.000000 bNoDelete=False } |
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