Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 |
//============================================================================= // L85 Ammo. //============================================================================= class BullpupAmmoDM extends Ammunition; #EXEC OBJ LOAD FILE=KillingFloorHUD.utx defaultproperties { MaxAmmo=99999 InitialAmount=99999 IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="Bullpup bullets" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |