Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 |
//============================================================================= // BlowerThrowerMuzzleFlash3P //============================================================================= // Third person muzzle flash class for the bloat bile thrower //============================================================================= // Killing Floor Source // Copyright (C) 2013 Tripwire Interactive LLC // - John "Ramm-Jaeger" Gibson //============================================================================= class BlowerThrowerMuzzleFlash3P extends ROMuzzleFlash3rd; simulated function Trigger(Actor Other, Pawn EventInstigator) { Emitters[0].SpawnParticle(10); } defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter1 UseDirectionAs=PTDU_Up ProjectionNormal=(Y=1.000000,Z=0.000000) RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False BlendBetweenSubdivisions=True Acceleration=(Z=-100.000000) ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) FadeOutStartTime=1.000000 MaxParticles=50 StartLocationRange=(X=(Min=10.000000,Max=10.000000)) UseRotationFrom=PTRS_Actor SpinsPerSecondRange=(X=(Min=-0.100000,Max=0.100000)) StartSpinRange=(X=(Min=-0.200000,Max=0.200000)) SizeScale(0)=(RelativeSize=0.500000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.000000) StartSizeRange=(X=(Min=5.000000,Max=25.000000),Y=(Min=5.000000,Max=25.000000),Z=(Min=5.000000,Max=25.000000)) DrawStyle=PTDS_AlphaBlend Texture=Texture'kf_fx_trip_t.Gore.bloat_vomit_spray_anim' TextureUSubdivisions=8 TextureVSubdivisions=4 LifetimeRange=(Min=0.700000,Max=0.700000) StartVelocityRange=(X=(Min=10.000000,Max=10.000000),Z=(Max=10.000000)) End Object Emitters(0)=SpriteEmitter'KFMod.BlowerThrowerMuzzleFlash3P.SpriteEmitter1' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |