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//============================================== // BEPhaseTrigger - Slinky - 4/28/05 //============================================== // Trigger which calls target object back to // its original location/rotation when triggered // DO NOT use this class on dynamically generated // actors. And one Actor per trigger. //============================================== // Black Ether Studios, 2005 //============================================== class BEPhaseTrigger extends Triggers; var Actor PhaseActor; var vector PhaseLocation; var rotator PhaseRotation; function PostBeginPlay() { Super.PostBeginPlay(); if ( Event != '' ) ForEach AllActors(class'Actor',PhaseActor, Event) break; if ( PhaseActor != None ) { PhaseLocation = PhaseActor.Location; PhaseRotation = PhaseActor.Rotation; } } event Trigger( Actor Other, Pawn EventInstigator ) { if(PhaseActor != None) { PhaseActor.SetRotation(PhaseRotation); PhaseActor.SetLocation(PhaseLocation); } } defaultproperties { } |
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