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//============================================================================= // Bat Inventory class //============================================================================= class Bat extends KFMeleeGun; defaultproperties { weaponRange=80.000000 ChopSlowRate=0.350000 BloodyMaterial=Shader'KillingFloorWeapons.Bat.BatBloodyShader' BloodSkinSwitchArray=0 bSpeedMeUp=True HudImage=Texture'KillingFloorHUD.WeaponSelect.machette' Weight=3.000000 StandardDisplayFOV=70.000000 FireModeClass(0)=Class'KFMod.BatFire' FireModeClass(1)=Class'KFMod.NoFire' AIRating=0.400000 CurrentRating=0.400000 Description="This bit of broken pipe looks like it was pried from a gas-line." DisplayFOV=70.000000 Priority=3 GroupOffset=2 PickupClass=Class'KFMod.BatPickup' BobDamping=8.000000 AttachmentClass=Class'KFMod.BatAttachment' IconCoords=(Y1=407,X2=118,Y2=442) ItemName="Broken Pipe" Mesh=SkeletalMesh'KF_Weapons_Trip.Pipe_Trip' Skins(0)=Shader'KillingFloorWeapons.Bat.BatShineShader' Skins(1)=Combiner'KF_Weapons_Trip_T.hands.hands_1stP_military_cmb' } |
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