Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 |
class ACTION_KFHardChangeMap extends ScriptedAction; function bool InitActionFor(ScriptedController C) { local PlayerController CP; ForEach C.AllActors(class'PlayerController',CP) { CP.ConsoleCommand("DISCONNECT"); //CP.ConsoleCommand("OPEN Entry?Game=KFMod.KFCinematicGame"); return false; } } function string GetActionString() { return ActionString; } defaultproperties { ActionString="Main menu" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |