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class KFPlayerReadyBar extends GUIMultiComponent; var automated GUIImage PerkBackGround; var automated GUIImage PlayerBackGround; function InitComponent(GUIController MyC, GUIComponent MyO) { Super.InitComponent(MyC, MyO); ResizeMe(); } function ResolutionChanged( int ResX, int ResY ) { Super.ResolutionChanged(ResX,ResY); ResizeMe(); } function ResizeMe() { PerkBackGround.WinWidth = PerkBackGround.ActualHeight(); PlayerBackGround.WinLeft = PerkBackGround.Winleft + PerkBackGround.ActualHeight(); PlayerBackGround.WinWidth = ActualWidth() - PerkBackGround.ActualHeight(); } defaultproperties { Begin Object Class=GUIImage Name=PerkBG Image=Texture'KF_InterfaceArt_tex.Menu.Item_box_box' ImageStyle=ISTY_Scaled ImageRenderStyle=MSTY_Normal WinWidth=0.000000 WinHeight=1.000000 bBoundToParent=True bScaleToParent=True End Object PerkBackground=GUIImage'KFGui.KFPlayerReadyBar.PerkBG' Begin Object Class=GUIImage Name=PlayerBG Image=Texture'KF_InterfaceArt_tex.Menu.Item_box_bar' ImageStyle=ISTY_Stretched ImageRenderStyle=MSTY_Normal WinTop=0.100000 WinHeight=0.800000 bBoundToParent=True bScaleToParent=True End Object PlayerBackGround=GUIImage'KFGui.KFPlayerReadyBar.PlayerBG' } |
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