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class KFModelSelect extends UT2k4ModelSelect; // Overridden to get rid of the Race combo function InitComponent(GUIController MyController, GUIComponent MyOwner) { super(LockedFloatingWindow).Initcomponent(MyController, MyOwner); sb_Main.SetPosition(0.040000,0.075000,0.680742,0.555859); sb_Main.RightPadding = 0.5; sb_Main.ManageComponent(CharList); class'xUtil'.static.GetPlayerList(PlayerList); RefreshCharacterList("DUP"); // Spawn spinning character actor if ( SpinnyDude == None ) SpinnyDude = PlayerOwner().spawn(class'XInterface.SpinnyWeap'); SpinnyDude.SetDrawType(DT_Mesh); SpinnyDude.SetDrawScale(0.9); SpinnyDude.SpinRate = 0; } function RefreshCharacterList(string ExcludedChars, optional string Race) { local int i, j; local array<string> Excluded; // Prevent list from calling OnChange events CharList.List.bNotify = False; CharList.Clear(); Split(ExcludedChars, ";", Excluded); for ( i = 0; i < PlayerList.Length; i++ ) { // Check that this character is selectable if ( PlayerList[i].Menu != "" ) { for (j = 0; j < Excluded.Length; j++) if ( InStr(";" $ Playerlist[i].Menu $ ";", ";" $ Excluded[j] $ ";") != -1 ) break; if ( j < Excluded.Length ) continue; } if ( IsUnLocked(PlayerList[i]) ) { CharList.List.Add(Playerlist[i].Portrait, i, 0); } else if ( Playerlist[i].LockedPortrait == none ) { CharList.List.Add(Playerlist[i].Portrait, i, 1); } else { CharList.List.Add(Playerlist[i].LockedPortrait, i, 1); } } CharList.List.LockedMat = LockedImage; CharList.List.bNotify = True; } function HandleParameters( string Who, string Team ) { local int i; for ( i = 0; i < PlayerList.Length; i++) { if ( PlayerList[i].DefaultName ~= Who && IsUnlocked(PlayerList[i]) ) { CharList.List.SetIndex(CharList.List.FindItem(i)); } } UpdateSpinnyDude(); } // Overridden to set Idle Animation function UpdateSpinnyDude() { local int idx; local xUtil.PlayerRecord Rec; local Mesh PlayerMesh; local Material BodySkin, HeadSkin; local string BodySkinName, HeadSkinName, TeamSuffix; idx = CharList.List.GetItem(); if ( idx < 0 || idx >= Playerlist.Length ) return; Rec = PlayerList[idx]; if (Rec.Race ~= "Juggernaut" || Rec.DefaultName~="Axon" || Rec.DefaultName~="Cyclops" || Rec.DefaultName ~="Virus" ) SpinnyDudeOffset=vect(250.0,1.00,-14.00); else SpinnyDudeOffset=vect(250.0,1.00,-24.00); PlayerMesh = Mesh(DynamicLoadObject(Rec.MeshName, class'Mesh')); if(PlayerMesh == None) { Log("Could not load mesh: "$Rec.MeshName$" For player: "$Rec.DefaultName); return; } // Get the body skin BodySkinName = Rec.BodySkinName; // Get the head skin HeadSkinName = Rec.FaceSkinName; if ( Rec.TeamFace ) HeadSkinName $= TeamSuffix; BodySkin = Material(DynamicLoadObject(BodySkinName, class'Material')); if(BodySkin == None) { Log("Could not load body material: "$Rec.BodySkinName$" For player: "$Rec.DefaultName); return; } HeadSkin = Material(DynamicLoadObject(HeadSkinName, class'Material')); if(HeadSkin == None) { Log("Could not load head material: "$HeadSkinName$" For player: "$Rec.DefaultName); return; } SpinnyDude.LinkMesh(PlayerMesh); SpinnyDude.Skins[0] = BodySkin; SpinnyDude.Skins[1] = HeadSkin; SpinnyDude.LoopAnim('Profile_idle'); } // Overridden to stop log spam function PopulateRaces() { } // Overridden to hook up Steam Checks function bool IsUnlocked(xUtil.PlayerRecord Test) { // If character has no menu filter, just return true if ( PlayerOwner() == none ) return super.IsUnlocked(Test); return PlayerOwner().CharacterAvailable(Test.DefaultName); } function HandleLockedCharacterClicked(int NewIndex) { if ( PlayerOwner() != none && PlayerOwner().PurchaseCharacter(Playerlist[NewIndex].DefaultName) ) { Controller.CloseMenu(true); } } defaultproperties { Begin Object Class=KFGUIVertImageListBox Name=vil_CharList CellStyle=CELL_FixedCount NoVisibleRows=3 NoVisibleCols=4 OnCreateComponent=vil_CharList.InternalOnCreateComponent WinTop=0.185119 WinLeft=0.102888 WinWidth=0.403407 WinHeight=0.658125 TabOrder=0 bBoundToParent=True bScaleToParent=True OnChange=KFModelSelect.ListChange End Object CharList=KFGUIVertImageListBox'KFGui.KFModelSelect.vil_CharList' co_Race=None } |
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