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// Zombie Monster for KF Invasion gametype class ZombieWretch extends KFMonster ; #exec OBJ LOAD FILE=PlayerSounds.uax defaultproperties { MeleeDamage=10 damageForce=5000 HitSound(0)=SoundGroup'KF_EnemiesFinalSnd.Stalker.Stalker_Pain' ScoringValue=1 GroundSpeed=135.000000 WaterSpeed=125.000000 Health=165 MenuName="Wertch" MovementAnims(0)="WalkStalk" WalkAnims(0)="WalkStalk" WalkAnims(1)="WalkStalk" WalkAnims(2)="WalkStalk" WalkAnims(3)="WalkStalk" AmbientSound=Sound'KFPlayerSound.Zombiesbreath' Skins(0)=Shader'KFCharacters.Zombie2Shader' Mass=500.000000 RotationRate=(Yaw=45000,Roll=0) } |
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