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//GKDestroyer as part of the GoodKarma package //Build 1 Beta 4.5 Release //By: Jonathan Zepp class GKDestroyer extends Actor placeable; var() name destroyTag ; var() bool bInstaKill ; var() int damage ; var Actor destroyTarget ; var class<Actor> GKActor ; var class<damageType> killDamType ; simulated event Trigger( Actor Other, Pawn EventInstigator ) { if(!bInstaKill) { forEach AllActors(GKActor, destroyTarget, destroyTag) (NetKActor(destroyTarget)).takeDamage(damage, none, destroyTarget.location, vect(0,0,0), killDamType) ; } else { forEach AllActors(GKActor, destroyTarget, destroyTag) (NetKActor(destroyTarget)).die() ; } } defaultproperties { DestroyTag="'" Damage=30 GKActor=Class'GoodKarma.NetKActor' killDamType=Class'GoodKarma.DamTypeKick' bHidden=True Texture=Texture'GKTextures.ActorSprites.GKDestroyer' DrawScale=1.500000 } |
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