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GamePlay.ACTION_Run


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class ACTION_Run extends ScriptedAction;

function bool InitActionFor(ScriptedController C)
{
	C.Pawn.ShouldCrouch(false);
	// if _RO_
	C.Pawn.ShouldProne(false);
	// endif _RO_
	C.Pawn.SetWalking(false);
	return false;
}

defaultproperties
{
     ActionString="Run"
     bValidForTrigger=False
}

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Class file time: Fri 13-10-2023 03:17:26.000 - Creation time: Fri 13-10-2023 03:18:59.846 - Created with UnCodeX