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class Sound extends Object native hidecategories(Object) noexport; var(Sound) native float Likelihood; var native const byte Data[44]; // sizeof (FSoundData) :( var native const Name FileType; var native const String FileName; var native const int OriginalSize; var native const float Duration; var native const pointer Handle; var native const int Flags; var native const int VoiceCodec; var native const float InitialSeekTime; var(Sound) float BaseRadius; var(Sound) float VelocityScale; // if _RO_ var native const bool bUseDistantSound; var(Sound) bool bHasDistantSound; var(Sound) float DistantRadius; // if _KF_ var native const bool bUseStereoAmbientSound; var(Sound) bool bHasStereoAmbientSound; // end _KF_ // end _RO_ defaultproperties { BaseRadius=2000.000000 } |
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