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//=================================================================== // CustomSoundNotify // Copyright (C) 2005 Tripwire Interactive LLC // John "Ramm-Jaeger" Gibson // // Custom sound notify class. Had to add this because the // stock UT ones don't play correctly when your standing on BSP //=================================================================== class CustomSoundNotify extends AnimNotify native abstract; var() sound Sound; var() float Volume; var() int Radius; var() bool bAttenuate; event Notify( Actor Owner ); // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { Volume=1.000000 } |
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